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XB PointStream Drag and Drop April 23, 2011

Posted by Andor Saga in Arius3D, Open Source, point cloud, webgl, XB PointStream.
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I’m taking over the completion, debugging and maintenance of the PSI parser module for XB PointStream from Mickael Medel. I’ll be writing a series of blogs while I learn the PSI format and resolve issues.

The first thing I wanted to do was to create a framework that allows me to easily test files generated by Arius3D‘s Pointstream 3DImageSuite Viewer. I created a small demo where I can drop PSI, ASC and PTS point cloud files from my system and see the results immediately.

Watch the demo:

A Virtual Museum with Processing.js and XB PointStream April 3, 2011

Posted by Andor Saga in Open Source, Processing.js, webgl, Arius3D, XB PointStream, point cloud.
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On March 22nd we had a small party in Seneca’s research lab (CDOT) celebrating Mozilla’s release of Firefox 4. We discussed the possibility that Mozilla had waited too long and were ‘beat’ by Microsoft’s release of IE9 . Dave Humphrey reminded us of a prominent open source adage by Matt Mullenweg:

If you’re not embarrassed when you ship your first version you waited too long.

I digested the statement and broadened it to include a small project I’m working on for XB PointStream. It’s an idea which was brought up in our last meeting with Arius3D. It’s simply a virtual museum used to view point clouds. Very much alpha.

So, here’s the demo: (works best with Firefox 4. No, really)

The room is rendered using Processing.js along with a .OBJ reader hack I wrote about a month ago. I hope one day it can reach the level of polish and sophistication of Google’s Body Browser Ha! Yeah right.

Let me know what you think. What should I add, remove or change?